Creating Gameplay UI and Animations

Operating System

Creating Gameplay UI

Create a UI Image by going in the menu clicking the GameObject , and UI then select Image. Rename the Canvas as Gameplay UI and set the component values as show in the image below. tut21 After that rename the image as Background and locate it sprite in the Sprites folder. tut22 After setting up the Background, we will create a prompt that will appear when the user is trying to quit the game. To do that creates another UI Image then rename it as Notification. And set its component values as show in the image. tut23 After that create child object UI Text and set its component as show below. tut24

Creating Animation

Notification Animation

First select the Notification then add an Animator Controller in the Inspector.
  1. Open the Animation Pane.
  2. Click Create New Clip name it as NotificationFade, and save it in the Animations folder.
  3. Set the Animation to 1 sec to 3 sec and set its component as show below. tut25tut26
  4. Click Play to animate the sprite.

Camera Animation

Now that we’re done with the Notification we will now animate the Camera similar on what we did on the Notification. First select the Main Camera then add an Animator Controller in the Inspector:
  1. Open the Animation Pane.
  2. Click Create New Clip name it as CameraMovement, and save it in the Animations folder.
  3. Set the delay to 0.30 and also set the Camera size to 4. tut27
  4. Click Play to animate.
  5. Set Animator Controller to none because we will trigger it within the script.

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