Text
Score
Child of the Score UI Text
using UnityEngine.UI; using UnityEngine.SceneManagement;
public Text scoreText; private int score;
// Use this for initialization void Start () { InitializeVariables (); if (GameController.instance != null && MusicController.instance != null) { if(GameController.instance.isMusicOn){ MusicController.instance.StopAllSound (); MusicController.instance.PlaySuccessSound (); } } } void InitializeVariables(){ score = GameController.instance.currentScore; scoreText.text = score.ToString (); } public void NextButton(){ SceneManager.LoadScene ("Gameplay"); } public void ExitButton(){ SceneManager.LoadScene ("Main Menu"); }
Note: Make sure to attach the Script to each Buttons Runtime script.
using UnityEngine.UI; using UnityEngine.SceneManagement;
public Text scoreText; private int score;
// Use this for initialization void Start () { InitializeVariables (); if(GameController.instance != null && MusicController.instance != null){ if(GameController.instance.isMusicOn){ MusicController.instance.StopAllSound (); MusicController.instance.PlayFailedSound (); } } } void InitializeVariables(){ score = GameController.instance.currentScore; scoreText.text = score.ToString (); } public void RestartButton(){ SceneManager.LoadScene ("Gameplay"); } public void ExitButton(){ SceneManager.LoadScene ("Main Menu"); }
Note: Make sure to attach the Script to each Buttons Runtime script.
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