c#
Creating Level Menu
First create a new scene by pressing ctrl + n then save it in the scene directory as "Level Menu".
Set the component value of the canvas as shown below.
Level Menu UI
Next create a image and new canvas will be created at the same time.Creating Gameplay UI
Creating Gameplay UI
Create a GameObject that will hold the image for the background and name it as Background.RetailStar Lite Point of Sale Software Using C#, SQLite/PostgreSQL
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Creating Main Menu – Creating Scenes, Controllers, Main Menu Canvas, and Slicing Sprites
Creating Scenes
In the Unity environment you will notice an Untitled object in the Hierarchy area. That is the name of the scenes by default, to change it just simply press ctrl + s and save it as Main Menu.
Creating Controllers
Now that we have the main menu scene we will now create Controllers for the game. The Controllers are game objects that handle some methods that be needed in the game later.Setting up – Game Resolution, Changing Platform, and Categorizing Assets
Game Resolution
First thing to do is to set up our Game resolution, to do that click the game tab then go to "Free Aspect" it is just below of Game tab. Then click the add button (the one that looks like +) and enter the value of each properties.Getting Started – Creating Project
First you will need to download & install Unit Game Engine, here's the link for the https://store.unity.com/.
After the Unity Game Engine is installed, open the unity game engine then we will get started.
Here is the interface of the unity game engine when open.
Click "New", and then enter the project name "Cannon Siege".

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