Mobile

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    Learn on how to create a Simple Splash Screen Using Android. Android is an open source so that developer find it easy to develop and expand new features. This script will teach you on how to do a splash screen in an easy way.
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    Learn on how to create a Simple Calculater using Android. Android is basically a piece of software which allows your hardware to function. The android is an open source operating system it's free and user friendly to mobile developers.
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    Learn on how to create a Simple Converter using Android. Android is a widely-adopted open-source project. It is an open source so that developer find it easy to develop and expand new features.
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    Desert Hawk is a simple and very fun arcade style game for Android platform. The goal of the game is to destroyed all the obstacle that comes to you. Shoot through to enemies and bosses that try to stop you. This application contains a upgrade system that enable the weapon to become stronger furthermore. Try to defeat all the enemies and conquer them all. INSTRUCTION 1. Extract the file 2. Open...
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    To build the game go to the file menu, then choose Build Setting. Drag all the scenes in the empty box and set the platform to android as shown below. After you're done click the Player Setting, then fill up the required information in order to build the application. Click Build to build the game into an Android application. There you have it we successfully created a Pin The Needle game on...
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    Creating the Success Scene This scene will indicate if you successfully completed a level then you can proceed to the next level. First thing to do is to create a new Scene called Success . Then create a UI Image, just like what you did on the gameplay UI locate the sprite in the Sprites folder then attach it to Source Image . Rename it as Background and set its components values a shown below...
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    Now we will create the Gameplay Controller. This will be the game mechanics of the game. It will handle the flow of the game to make it playable. Create a GameObject then name it as Gameplay Controller . Then create a script and save it to Game Controllers folder as GameplayController . Write these important variables to make the game work properly: public static GameplayController instance ;...
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    Creating Spawn Point The Spawn Point manages the spawning of Pin when the Player touches the screen. First create a GameObject rename it as Spawn Point . Create a C# script save it to Gameplay folder as Spawner . Import this module first: using UnityEngine.UI ; Write these blocks of code inside the Spawner class public GameObject pin ; public int maxPin ; [ HideInInspector ] public int totalPin...
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    Creating Rotator We will now create the object that always rotate and where we put the Pin on. To do that first locates the sprite inside the Sprites Directory. Drag the sprite to the Scene View . Rename the sprite as Target . Set the component values as shown in the image Add a component Circle Collider 2D and check the Is Trigger . Go to the Scripts folder and create a new folder inside of it...
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    Creating Gameplay UI Create a UI Image by going in the menu clicking the GameObject , and UI then select Image. Rename the Canvas as Gameplay UI and set the component values as show in the image below. After that rename the image as Background and locate it sprite in the Sprites folder. After setting up the Background , we will create a prompt that will appear when the user is trying to quit the...

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