namespace POSBunifu
{
    partial class frmHome
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmHome));
            this.bunifuCircleProgressbar3 = new Bunifu.Framework.UI.BunifuCircleProgressbar();
            this.bunifuCircleProgressbar2 = new Bunifu.Framework.UI.BunifuCircleProgressbar();
            this.bunifuCircleProgressbar1 = new Bunifu.Framework.UI.BunifuCircleProgressbar();
            this.timer1 = new System.Windows.Forms.Timer(this.components);
            this.bunifuProgressBar1 = new Bunifu.Framework.UI.BunifuProgressBar();
            this.bunifuProgressBar2 = new Bunifu.Framework.UI.BunifuProgressBar();
            this.bunifuCustomLabel1 = new Bunifu.Framework.UI.BunifuCustomLabel();
            this.bunifuSeparator1 = new Bunifu.Framework.UI.BunifuSeparator();
            this.bunifuSeparator2 = new Bunifu.Framework.UI.BunifuSeparator();
            this.SuspendLayout();
            // 
            // bunifuCircleProgressbar3
            // 
            this.bunifuCircleProgressbar3.animated = false;
            this.bunifuCircleProgressbar3.animationIterval = 5;
            this.bunifuCircleProgressbar3.animationSpeed = 300;
            this.bunifuCircleProgressbar3.BackColor = System.Drawing.Color.White;
            this.bunifuCircleProgressbar3.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("bunifuCircleProgressbar3.BackgroundImage")));
            this.bunifuCircleProgressbar3.Font = new System.Drawing.Font("Microsoft Sans Serif", 26.25F);
            this.bunifuCircleProgressbar3.ForeColor = System.Drawing.Color.MediumBlue;
            this.bunifuCircleProgressbar3.LabelVisible = true;
            this.bunifuCircleProgressbar3.LineProgressThickness = 8;
            this.bunifuCircleProgressbar3.LineThickness = 5;
            this.bunifuCircleProgressbar3.Location = new System.Drawing.Point(539, 149);
            this.bunifuCircleProgressbar3.Margin = new System.Windows.Forms.Padding(10, 9, 10, 9);
            this.bunifuCircleProgressbar3.MaxValue = 100;
            this.bunifuCircleProgressbar3.Name = "bunifuCircleProgressbar3";
            this.bunifuCircleProgressbar3.ProgressBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
            this.bunifuCircleProgressbar3.ProgressColor = System.Drawing.Color.MediumBlue;
            this.bunifuCircleProgressbar3.Size = new System.Drawing.Size(201, 201);
            this.bunifuCircleProgressbar3.TabIndex = 7;
            this.bunifuCircleProgressbar3.Value = 0;
            // 
            // bunifuCircleProgressbar2
            // 
            this.bunifuCircleProgressbar2.animated = false;
            this.bunifuCircleProgressbar2.animationIterval = 5;
            this.bunifuCircleProgressbar2.animationSpeed = 300;
            this.bunifuCircleProgressbar2.BackColor = System.Drawing.Color.White;
            this.bunifuCircleProgressbar2.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("bunifuCircleProgressbar2.BackgroundImage")));
            this.bunifuCircleProgressbar2.Font = new System.Drawing.Font("Microsoft Sans Serif", 26.25F);
            this.bunifuCircleProgressbar2.ForeColor = System.Drawing.Color.DarkCyan;
            this.bunifuCircleProgressbar2.LabelVisible = true;
            this.bunifuCircleProgressbar2.LineProgressThickness = 8;
            this.bunifuCircleProgressbar2.LineThickness = 5;
            this.bunifuCircleProgressbar2.Location = new System.Drawing.Point(300, 149);
            this.bunifuCircleProgressbar2.Margin = new System.Windows.Forms.Padding(10, 9, 10, 9);
            this.bunifuCircleProgressbar2.MaxValue = 100;
            this.bunifuCircleProgressbar2.Name = "bunifuCircleProgressbar2";
            this.bunifuCircleProgressbar2.ProgressBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
            this.bunifuCircleProgressbar2.ProgressColor = System.Drawing.Color.DarkCyan;
            this.bunifuCircleProgressbar2.Size = new System.Drawing.Size(201, 201);
            this.bunifuCircleProgressbar2.TabIndex = 6;
            this.bunifuCircleProgressbar2.Value = 0;
            // 
            // bunifuCircleProgressbar1
            // 
            this.bunifuCircleProgressbar1.animated = false;
            this.bunifuCircleProgressbar1.animationIterval = 5;
            this.bunifuCircleProgressbar1.animationSpeed = 300;
            this.bunifuCircleProgressbar1.BackColor = System.Drawing.Color.White;
            this.bunifuCircleProgressbar1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("bunifuCircleProgressbar1.BackgroundImage")));
            this.bunifuCircleProgressbar1.Font = new System.Drawing.Font("Microsoft Sans Serif", 26.25F);
            this.bunifuCircleProgressbar1.ForeColor = System.Drawing.Color.Red;
            this.bunifuCircleProgressbar1.LabelVisible = true;
            this.bunifuCircleProgressbar1.LineProgressThickness = 8;
            this.bunifuCircleProgressbar1.LineThickness = 5;
            this.bunifuCircleProgressbar1.Location = new System.Drawing.Point(37, 149);
            this.bunifuCircleProgressbar1.Margin = new System.Windows.Forms.Padding(10, 9, 10, 9);
            this.bunifuCircleProgressbar1.MaxValue = 100;
            this.bunifuCircleProgressbar1.Name = "bunifuCircleProgressbar1";
            this.bunifuCircleProgressbar1.ProgressBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
            this.bunifuCircleProgressbar1.ProgressColor = System.Drawing.Color.Red;
            this.bunifuCircleProgressbar1.Size = new System.Drawing.Size(201, 201);
            this.bunifuCircleProgressbar1.TabIndex = 5;
            this.bunifuCircleProgressbar1.Value = 0;
            // 
            // timer1
            // 
            this.timer1.Interval = 1000;
            this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
            // 
            // bunifuProgressBar1
            // 
            this.bunifuProgressBar1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
            this.bunifuProgressBar1.BorderRadius = 5;
            this.bunifuProgressBar1.Location = new System.Drawing.Point(64, 411);
            this.bunifuProgressBar1.MaximumValue = 100;
            this.bunifuProgressBar1.Name = "bunifuProgressBar1";
            this.bunifuProgressBar1.ProgressColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(0)))), ((int)(((byte)(0)))));
            this.bunifuProgressBar1.Size = new System.Drawing.Size(676, 24);
            this.bunifuProgressBar1.TabIndex = 8;
            this.bunifuProgressBar1.Value = 0;
            // 
            // bunifuProgressBar2
            // 
            this.bunifuProgressBar2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
            this.bunifuProgressBar2.BorderRadius = 5;
            this.bunifuProgressBar2.Location = new System.Drawing.Point(64, 485);
            this.bunifuProgressBar2.MaximumValue = 100;
            this.bunifuProgressBar2.Name = "bunifuProgressBar2";
            this.bunifuProgressBar2.ProgressColor = System.Drawing.Color.DarkGoldenrod;
            this.bunifuProgressBar2.Size = new System.Drawing.Size(676, 27);
            this.bunifuProgressBar2.TabIndex = 9;
            this.bunifuProgressBar2.Value = 0;
            // 
            // bunifuCustomLabel1
            // 
            this.bunifuCustomLabel1.AutoSize = true;
            this.bunifuCustomLabel1.Font = new System.Drawing.Font("Century Gothic", 34F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
            this.bunifuCustomLabel1.Location = new System.Drawing.Point(12, 9);
            this.bunifuCustomLabel1.Name = "bunifuCustomLabel1";
            this.bunifuCustomLabel1.Size = new System.Drawing.Size(268, 55);
            this.bunifuCustomLabel1.TabIndex = 10;
            this.bunifuCustomLabel1.Text = "Dashboard";
            // 
            // bunifuSeparator1
            // 
            this.bunifuSeparator1.BackColor = System.Drawing.Color.Transparent;
            this.bunifuSeparator1.LineColor = System.Drawing.SystemColors.ActiveBorder;
            this.bunifuSeparator1.LineThickness = 2;
            this.bunifuSeparator1.Location = new System.Drawing.Point(21, 65);
            this.bunifuSeparator1.Name = "bunifuSeparator1";
            this.bunifuSeparator1.Size = new System.Drawing.Size(750, 28);
            this.bunifuSeparator1.TabIndex = 11;
            this.bunifuSeparator1.Transparency = 255;
            this.bunifuSeparator1.Vertical = false;
            // 
            // bunifuSeparator2
            // 
            this.bunifuSeparator2.BackColor = System.Drawing.Color.Transparent;
            this.bunifuSeparator2.LineColor = System.Drawing.SystemColors.ActiveBorder;
            this.bunifuSeparator2.LineThickness = 2;
            this.bunifuSeparator2.Location = new System.Drawing.Point(21, 361);
            this.bunifuSeparator2.Name = "bunifuSeparator2";
            this.bunifuSeparator2.Size = new System.Drawing.Size(750, 28);
            this.bunifuSeparator2.TabIndex = 12;
            this.bunifuSeparator2.Transparency = 255;
            this.bunifuSeparator2.Vertical = false;
            // 
            // frmHome
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.BackColor = System.Drawing.Color.White;
            this.ClientSize = new System.Drawing.Size(796, 563);
            this.Controls.Add(this.bunifuSeparator2);
            this.Controls.Add(this.bunifuSeparator1);
            this.Controls.Add(this.bunifuCustomLabel1);
            this.Controls.Add(this.bunifuProgressBar2);
            this.Controls.Add(this.bunifuProgressBar1);
            this.Controls.Add(this.bunifuCircleProgressbar3);
            this.Controls.Add(this.bunifuCircleProgressbar2);
            this.Controls.Add(this.bunifuCircleProgressbar1);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
            this.Name = "frmHome";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "frmHome";
            this.Load += new System.EventHandler(this.frmHome_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion
        private Bunifu.Framework.UI.BunifuCircleProgressbar bunifuCircleProgressbar3;
        private Bunifu.Framework.UI.BunifuCircleProgressbar bunifuCircleProgressbar2;
        private Bunifu.Framework.UI.BunifuCircleProgressbar bunifuCircleProgressbar1;
        private System.Windows.Forms.Timer timer1;
        private Bunifu.Framework.UI.BunifuProgressBar bunifuProgressBar1;
        private Bunifu.Framework.UI.BunifuProgressBar bunifuProgressBar2;
        private Bunifu.Framework.UI.BunifuCustomLabel bunifuCustomLabel1;
        private Bunifu.Framework.UI.BunifuSeparator bunifuSeparator1;
        private Bunifu.Framework.UI.BunifuSeparator bunifuSeparator2;
    }
}